General trap info - Used to block paths and change the enemy's route to the rift. If the enemy cannot get to the rift, enemies will start to attack the barricades until they are able to path into the rift. Currently, and unlike the other OMD games, Very Heavy Enemies are unable to path in a single Grid Square. Very Heavy Enemies will need a 2x2sq path to get to the rift whereas light/medium/heavy minions are able to use a 1x1sq path. There is an unused unique upgrade in the game files: "Increase barricade health to an absurd amount" increasing barricade health to 1000.
Base Health - 100
Collateral damage value - 18 (whatever what that means)
Increases Health and Reduced Cost [+50 health, 150/-50 coin, 650] - 4 | Requires placing 15 barricades to unlock |
Increased Health and Reduced Cost More [+50 health, 200/-50 coin, 600] - 6 | Reduce Collateral Damage Taken [-6 collateral damage/33%] - 6 |
Increased Health and Reduced Cost Even More [+50 health, 250/-100 coin, 500] - 8 | Barricades Block 2 Spaces. Increased Cost [+300 coin]. - 6 |