The Elemental Weaver, introduced on Chaos Chamber, level 11, enhances player combat prowess through added health, more powerful Weapons and enhanced potency for Spells.
Tier 1[]
Enchanted Weapons[]
- Cost: 1200 coins
- Description: Gain Flame Crossbow and Holy Bladestaff
- Prerequisite: None
Mana Conservation[]
- Cost: 1200 coins
- Description: Spell primary costs are 30% cheaper
- Prerequisite: None
Tier 2[]
Blinding Stun[]
- Cost: 800 coins
- Description: Improved Crossbow stun area and duration
- Prerequisite: Enchanted Weapons
Adrenaline Rush[]
- Cost: 800 Coins
- Description: Player health doubled; After melee kills the player gains 30% extra speed
- Prerequisites: Enchanted Weapons
Icy Winds[]
- Cost: 500 coins
- Description: Frost effects +33% duration; wind belt 33% increased force.
- Prerequisite: Mana Conservation
Firestorm[]
- Cost: 800 coins
- Description: Fireball DOT effect +50%; lightning bolt hits one extra target.
- Prerequisite: Mana Conservation
Tier 3[]
Charged Weapons[]
- Cost: 1900 coins
- Description: Crossbow and Bladestaff kills grant 5% of the mana bar.
- Prerequisite: Any Middle Tier Elemental Weaver Ability