Orcs Must Die! Wiki
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Orcs Must Die! Wiki


"So, this actually works better. The earlier number for ice + melt was 27, and 14 * 1.5 * 1.3 = 27.3, which rounds down to 27. Looking at the ice and stone test it's 14 * 1.3 * 1.3 = 23.66, we saw 24, so it would have rounded up in that case." - Mason

Basics about elemental damage:
Enemies that are vulnerable to an element take 1.3x (130%) damage from items of that element.
Enemies with resistance to an element take .5x (50%) damage from items of that element.
Enemies that are immune to an element can trigger traps but take no damage from items of that element.
Damage modifiers stack, i.e. stone +30% and ice +30% to phys damage. The stacking is multiplicative.


Damage Types
Element Sources Status Effects
Acid Acid Geyser, Alchemist Satchel, Deep Freeze, Hand Gatling, Snow Cannon Melt
Arcane Arcane Dragon, Arcane Staff, Auto Ballista, Brimstone, Priestess, Scepter of Domination, Spike Trap, Window of Butterflies Magicked
Fire Arrow Wall, Bank of Archers, Brimstone, Ceiling Laser, Flame Bracer, Flamethrower, Floor Scorcher, Guardian Archer, Swinging Mace Burning
Ice Dart Spitter, Deep Freeze, Ice Amulet, Rip Saw, Snow Blower, Snow Cannon Frozen
Lightning Broad Sword, Ceiling Laser, Chain Lightning Staff, Knight, Ring of Storms, Shock Zapper, Spike Trap, Wall Charger Electrified, Zapped
Physical Arrow Wall, Auto Ballista, Bladestaff, Blunderbuss, Boom Barrel Dispenser, Briar Patch, Bowling Boulder, Broadsword, Ceiling Pounder, Crossbow, Cyclopean Gaze, Dart Spitter, Decoy, Dwarven Warhammer, Egan, Elven Shortswords, Flip Trap, Floor Scorcher, Giant Flip Trap, Giant Killer Beehive Tree, Gravity Pillar, Grinder, Guardian Archer, Hand Gatling, Haymaker, Knight, Magic Longbow, Mega Boom Barrel Launcher, Molten Gold, Push Trap, Rapid Fire Ballista, Rip Saw, Saw Blade Launcher, Spike Trap, Spike Wall, Stone Staff, Swinging Mace, Tornado in a Box, Wall Blades, Wind Belt Bleeding, Launched
Poison Bilebat Poisoned
Status Effects
Status Effects Sources Info
Bleeding Decoy, Elven Shortswords, Magic Longbow, Rapid Fire Ballista, Saw Blade Launcher, Spike Wall, Wall Blades Enemies who are Bleeding take damage over time for the duration. Damage is based on Item.
Burning Arrow Wall, Bank of Archers, Brimstone, Ceiling Laser, Flame Bracer, Flamethrower, Floor Scorcher, Guardian Archer, Swinging Mace Enemies who are Burning take 7 fire damage per second for 4 seconds and are slowed by "20%".
Charmed Scepter of Domination Enemies who are Charmed fight with other enemies. If killed while charmed, the enemy explodes doing TBD damage to all enemies in a TBD radius.
Distracted Confusion Flower, Window of Butterfly Enemies who are Distracted walk backwards to their spawn point.
Electrified Broad Sword, Ceiling Laser, Chain Lightning Staff, Knight, Ring of Storms, Shock Zapper, Spike Trap, Wall Charger Enemies who are Electrified do TBD damage upon death to all enemies with in a 1sq radius.
Frozen Blunderbuss, Dart Spitter, Deep Freeze, Ice Amulet, Rip Saw, Snow Blower, Snow Cannon, Tornado in a Box Enemies who are Frozen take +30% bonus damage from Physical and Ice sources.
Launched Blade Staff, Blunderbuss, Bowling Boulder, Decoy, Dwarven Warhammer, Egan, Flip Trap, Floor Scorcher, Giant Flip Trap, Gravity Pillar, Haymaker, Magic Longbow, Ogre Charge, Push Trap, Sapper Explosion, Scepter of Domination, Spike Wall, Stone Staff, Tornado in a Box, Wind Belt Enemies who are Launched take 2x (+100%) damage from all sources. Enemies who appear prone or ragdolled are also considered launched until their standing animation starts.
Magicked Arcane Dragon, Arcane Staff, Auto Ballista, Brimstone, Priestess, Scepter of Domination, Spike Trap, Window of Butterflies Enemies who are Magicked take +15% extra damage from all elemental (non physical) sources.
Melted Acid Geyser, Alchemist Satchel, Deep Freeze, Hand Gatling, Snow Cannon Enemies who are Melted take +50% bonus damage from all physical sources.
Poisoned Bilebat Enemies who are Poisoned take 10 damage a second for 3 seconds.
Scared Giant Killer Beehive Tree, Jar of Ghosts Enemies who are Scared walk backwards towards their spawn point for a few seconds (varies by source).
Slowed Acid Geyser, Briar Patch, Gnoll Hunter, Grinder, Tar Trap Enemies who are Slowed have their speed reduced by a %.
Stoned Cyclopean Gaze, Stone Staff Enemies who are Stoned take +30% bonus damage from physical sources.
Stunned Ceiling Pounder, Chain Lightning Staff, Crossbow, Egan, Push Trap, Rapid Fire Ballista, Shock Zapper, Spike Wall, Wall Charger Enemies whoa are Stunned stop for 3 seconds. Except ogre stun is 1.5 seconds on player.
Zapped Broad Sword, Ceiling Laser, Chain Lightning Staff, Knight, Ring of Storms, Shock Zapper, Spike Trap, Wall Charger Enemies who are Zapped stop for .5 seconds.


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