Short ranged trap that damages enemies as they walk by. The Grinder has a health bar to represent its active time. Like Barricade it resets health during Go breaks. Base health of 300.
Notes: The damage is applied and taken from the grinders total health pool before modifiers are applied. Each tick (1/4 sec) does 12.5 damage. This value rounds up. Each tick does damage to all enemies within range. If the total damage done in 1 trap cycle is less than 237 (437 upgraded) (meaning the grinder can still output damage) for the next trigger than the damage can exceed the cap of 250 (450 upgraded) as it will damage all enemies in front of it.
| Reduced Cooldown [-1 Second, 12] - 5💀 | Requires dealing 5k damage to unlock |
| Reduced Cooldown More [-1 second, 11] - 6💀 | Slows Enemies [+50% slow] - 7💀 |
| Reduced Cooldown Even More [-1 second, 10] - 7💀 | Increase Active Time [+200 hit points, 500] - 7💀 |