Orcs Must Die! Wiki
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Order Temple is the last map in the main campaign.

Order Temple War Scenario Playthrough









Additional Info[]

This section contains spoilers.

In this level, you must fend off Vorwick's army on 2 fronts, along with additional waves of enemies through temporary rifts that spawn inside and outside the temple.

The North spawns open on waves 1-2, 5-6. The West spawn opens on waves 3-6.

The following map details all of the temporary rifts, which waves they appear on, and the types of enemies that come out of them (on War Mage difficulty).

Order Temple Vorwick Rifts Map
  • 2: Light orcs, medium orcs
  • 4a: Mountain trolls, earth elementals, fire elementals
  • 4b: Ogre, orcs, cyclops mages, wraith healer
  • 5a: Kobolds
  • 5b: Orcs, trolls
  • 6a: Heavy orcs, archers
  • 6b: Orcs, cyclops mages, mountain trolls, kobolds, earth elementals, fire elementals
  • 6c: Mountain trolls, earth lords
  • 6d: Heavy fire fiends, fire fiend overlords, fire fiend mage, fire lords
  • 6e: Orcs, orgres, armored ogres, wraith healers, dynamite archers


Gallery[]

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