Icon
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Description
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Tier 1
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Tier 2
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Tier 3
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Tier 4
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Tier 5
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Barricade cost is increased
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7.4%
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5.5%
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5.5%
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Increase the cost of All Traps
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7.4%
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5.5%
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Increase all enemies Health (+100%)
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7.4%
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5.5%
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All enemies are immune to Arcane Damage
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7.4%
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5.5%
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All enemies are immune to Lightning Damage
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7.4%
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5.5%
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Lose 3 loadout slots
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3.7%
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5.5%
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Increase all enemies Damage (+100)
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7.4%
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5%
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Adds archers to every wave (+4 archers)
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7.4%
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Adds Zelzadore to every wave
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7.4%
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Double all Orcs Health (+150%)
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7.4%
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Adds elemental earth lords to every wave. Makes earthlings faster (+3 earth lords, +20% movement speed)
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3.7%
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5%
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Adds fire fiend overlords to every wave (+4 Overlords, +20% movement)
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3.7%
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5%
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Adds gnoll hunters to every wave. Makes gnoll hunters faster (+4 gnolls, +10% movement speed)
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3.7%
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5%
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Adds armored ogres to every wave and makes armored ogres stronger (+3 Ogres, +20% health)
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3.7%
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5.5%
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Adds cyclops mages to every wave. Makes cyclops mages stronger (+4 mages, +50% health)
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3.7%
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5.5%
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Adds mountain trolls to every wave. Makes mountain trolls faster (+3 Trolls, +20% movement speed)
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3.7%
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5.5%
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Adds fire fiend mages to every wave (+4 mages)
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3.7%
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Adds gnoll grenadiers to every wave. Makes gnoll grenadiers stronger (+4 gnolls, +20% damage)
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3.7%
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Adds cyclopes every wave. Makes cyclopes stronger. (+1 Medium, +2 Heavy, +1 Mesmerizer, +1 Shaman, +1 Mage; +50% health)
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3.7%
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5.5%
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Lose 10 rift points on death
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5.85%
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5.88%
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6.67%
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Increase Mana cost of all Weapons
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5.85%
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5.88%
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6.67%
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Adds dynamite archers to every wave. Makes dynamite archers stronger (+4 tnt archers, +100% health)
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5.85%
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5.88%
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Significantly reduce Barricade health
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5.85%
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5.88%
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Increase the cost of Ceiling Traps
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5.85%
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5.88%
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Increase the cost of Floor Traps (Excludes Barricades)
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5.85%
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5.88%
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Increase the cost of Wall Traps
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5.85%
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5.88%
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Greatly increase all Orcs Damage (+200%)
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5.85%
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5.88%
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Increase all Very Heavy enemies Health (+50%)
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5.85%
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5.88%
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All enemies are worth 5 rift points (Including gnolls)
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5.85%
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5.88%
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Adds elemental fire lords to every wave. Makes firelings stronger (+3 Fire Lords, +20% Fireling Damage)
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5.85%
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6.67%
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Add Mongrifel to every wave
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5.85%
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6.67%
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All enemies are immune to Ice Damage
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5.85%
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6.67%
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Reduce Player maximum Health by half (-50%)
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5.85%
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6.67%
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Add Cragg to every wave
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5.85%
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Double all Gnoll Health (+150%)
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5.85%
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All enemies are immune to Fire Damage
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5.85%
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Reduce Headshot Damage (-50%)
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0.58%
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Greatly increase all Very Heavy enemies Damage (+200%)
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7.14%
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6.67%
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Increase cooldown of all traps
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7.14%
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Greatly increase all ranged enemy damage (+200%)
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7.14%
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All enemies are immune to Crowd Control Status Effects
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7.14%
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All enemies are immune to Physical Damage
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7.14%
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All enemies are immune to Slow
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7.14%
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Increase all enemies movement speed (+25%)
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7.14%
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Player always has 1 Health
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7.14%
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Reduce Player Movement Speed (-25%)
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7.14%
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Adds kobold sappers to every wave. Makes kobold sappers stronger. (+4 tnt kobolds, +900% health)
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5.88%
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6.67%
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Adds Ghorbash to every wave
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5.88%
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Double all Gnoll Damage (+100%)
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5.88%
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Reduce the damage of all traps by half
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6.67%
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All enemies are immune to Acid Damage
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6.67%
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All enemies Rift Rush lasts longer (15 seconds?)
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6.67%
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Adds wraith healers to every wave (+4 healers per wave)
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Double all Ogre Damage (+100%)
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Double all Troll Damage (+100%)
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Double all Ogre Health (+150%)
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Double all Troll Health (+150%)
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All enemies are immune to Affected By Magic
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All enemies are immune to Burning
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All enemies are immune to Charmed
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All enemies are immune to Distracted and Feared
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All enemies are immune to Electrified
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All enemies are immune to Frozen
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All enemies are immune to Stoned
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All enemies are immune to Stun
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After death, enemies rift rush for rest of wave.
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Adds cyclops mesmerizers to every wave. Makes cyclops mesmerizers stronger. (+3 Mesmerizers, +20% damage)
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Adds cyclops shaman to every wave. Makes cyclops shaman drop totems more often. (+2 Shaman, -50% ability cooldown)
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Lose 100 coins every 10 seconds.
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Increases Melee aggro cap by 2
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Headshots will trigger a pulse that heals surrounding enemies
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Traps cannot be sold after being placed. No Refunds.
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