Orcs Must Die! Wiki
Orcs Must Die! Wiki
Advertisement
Orcs Must Die! Wiki
The Mob Shield

The Horde, or also known as The Mob, is the legion of orcs and their allies that the War Mage or the Sorceress face as the enemies of the Orcs Must Die! series.

Lore[]

Unreasoning, numberless legions of orcs and ogres smash against fortress gates night and day – and sometimes, they even break through. No one knows what they want; all anyone knows is that there are a lot of them, and they’re really, really angry.[1]

Overview of enemies in Orcs Must Die![]

Name Health Attack Reward Rift points
Armored Ogre 3200 ? 100Coin 10
Crossbow Orc 70 75 15Coin 1
Cyclops Mage 760 150 40Coin 1
Fire Baby 55 50 10Coin 1
Fire Ogre 2000 125 50Coin 5
Frost Ogre 2600 125 50Coin 5
Frostbat 220 100 20Coin 1
Gnoll Hunter 650 200 40Coin 1
Hellbat 220 150 20Coin 1
Hobgoblin Shaman 100 0 75Coin 1
Kobold Runner 13 0 10Coin 1
Kobold Sapper 13 300 10Coin 1
Ogre 1600 125 50Coin 5
Orc Warrior 50 75 15Coin 1

Overview of enemies in Orcs Must Die! 2[]

Name Health Attack Speed Reward Rift Points Multipliers Characteristics
Light Orc Warrior 50 20 3 10 Coin 1 Burning*5 ; Bleeding*2.5 May have shield
Medium Orc Warrior 80 24 3 15 Coin 1 Burning*8 ; Bleeding*4 May have shield
Heavy Orc Warrior 120 28 3 20 Coin 1 Burning*12.5 ; Bleeding*6.25 May have shield
Earth Lord 300 50 2 Coin 4

Acid/2 ; Lightning/3 ; Piercing/4 ; Cutting/2 ; Explosive*2

Spawns 2 Earth Elementals on death; Very heavy; Immune to poison, burning and bleed
Earth Elemental 150 25 3 Coin 2

Acid/2 ; Lightning/3 ; Piercing/3 ; Cutting/2 ; Explosive*2

Spawns 2 Earthlings on death; Heavy; Immune to poison, burning and bleed
Earthling 40 12.5 4 20 Coin 1

Acid/2 ; Lightning/3 ; Cutting/2 ; Explosive*2

Won't attack players or guardians; Immune to poison, burning and bleed
Kobold Runner 5 0 6 5 Coin 1 Burning*2.5 ; Bleeding*2.5 Won't attack players or guardians; Evades traps
Kobold Sapper 5 75 6 5 Coin 0 Burning*15 ; Bleeding*2 Suicide bomber, targets barricades, guardians and players
Crossbow Orc 60 20 3 15 Coin 1 Burning*7 ; Bleeding*3.5 Ranged attacker, targets guardians and players
Troll 400 30 3 40 Coin 5

Piercing/2 ; Lightning*2.5 ; Ice/2 ; Burning*20 ; Bleeding*10 ; Physics*2

Regenerates health; Heavy; Immune to poison
Swamp Troll 500 40 3 40 Coin 5

Acid/2 ; Piercing/2 ; Lightning*2.5 ; Ice/2 ; Burning*25 ; Bleeding*12.5 ; Physics*2.5

Regenerates health; Heavy; Immune to poison; Poisons targets
Mountain Troll 700 50 2 80 Coin 10 Piercing/3 ; Cutting/1.5 ; Explosive*2 ; Ice/2 ; Lightning*2.5 ; Burning*17.5 ; Bleeding*17.5 ; Physics*3.5 Regenerates health; Very heavy; Immune to bleed, poison and stun
Ogre 400 32|20|10 3 50 Coin 5 Piercing/3 ; Burning*20 ; Bleeding*10 ; Physics*2 Heavy; Attacks stun target
Fire Ogre 500 32|20|10 3 50 Coin 5 Piercing/4 ; Fire /5 ; Ice*2 ; Bleeding*12.5 ; Physics*2.5 Heavy; Attacks stun target; Immune to burning (but not fire)
Frost Ogre 600 32|25|20 3 50 Coin 5 Piercing/4 ; Fire*2 ; Ice/5 ; Burning*65 ; Bleeding*16.25 ; Physics*3 Heavy; Attacks stun target; Immune to frost (but not ice)
Armored Ogre 800 50|25 3 100 Coin 10 Cutting/1.33 ; Piercing/5 ; Burning*40 Very heavy; Attacks stun target; Immune to bleed
Bilebat 130 30 1 20 Coin 1 Piercing*2.5 ; Cutting*2.5 ; Impact*2.5 ; Acid/5 ; Burning*13 ; Bleeding*6.5 Flyer; Immune to poison; Attacks poison target
Frostbat 130 25 1 20 Coin 1 Piercing*2.5 ; Cutting*2.5 ; Impact*2.5 ; Fire*3 ; Ice/5 ; Burning*23 ; Bleeding*6.5 Flyer; Immune to frost; Attacks freeze target
Thunderbat 130 25 1 20 Coin 1 Piercing*2.5 ; Cutting*2.5 ; Impact*2.5 ; Lightning/5 ; Burning*13 ; Bleeding*6.5 Flyer; Attacks with lightning
Hellbat 130 35 1 20 Coin 1 Piercing*2.5 ; Cutting*2.5 ; Impact*2.5 ; Fire/5 ; Bleeding*6.5 Flyer; Immune to burning; Attacks with fire
Fire Baby 8 10 1 5 Coin 1 Piercing*2.5 ; Cutting*2.5 ; Impact*2.5 ; Fire/25 ; Explosive/2.5 Flyer; Immune to burning; Attacks with fire; Moves in swarms
Gnoll Hunter 165 30 7.2 30 Coin 0 Piercing/3 ; Burning*16.5 ; Bleeding*8.25 Ignores barricades; Hunts guardians and players; melee poison attack
Gnoll Grenadier 200 30 7.2 30 Coin 0 Piercing/3 ; Burning*16.5 ; Bleeding*8.25 Ignores barricades; Hunts guardians and players; grenade attack
Cyclops Mage 200 40 3 30 Coin 1 Piercing/4 ; Lightning/2 ; Fire/2 ; Ice/2 ; Burning*10 ; Bleeding*5 Ranged attacker, fires magic seeking projectiles draining mana
Hobgoblin Shaman 100 0 3 75 Coin 1 Fire/2 ; Lightning/2 ; Ice/2 ; Burning*5 ; Bleeding*5 Revives dead enemies
Mr. Moneybags 800 0 2 1200Coin 0 Cutting/1.33 ; Piercing/5 ; Burning*40 ; Bleeding*20 Very Heavy; Only appears on Endless Mode; Won't attack players or guardians; Immune to bleed, charm and polymorph
Fire Lord 400 50 2 Coin 4 Fire/5 ; Ice*2 ; Acid/2 ; Lightning/3 ; Piercing/4 ; Cutting/2 ; Explosive*2 Spawns 4 Firelings on death; Very heavy; Immune to poison, burning and bleed
Fire Elemental 150 25 3 Coin 2 Fire/5 ; Ice*2 ; Acid/2 ; Lightning/3 ; Piercing/3 ; Cutting/2 ; Explosive*2 Spawns 2 Firelings on death; Heavy; Immune to poison, burning and bleed
Fireling 60 41 5 20 Coin 1 Fire/5 ; Ice*2 ; Acid/2 ; Lightning/3 ; Cutting/2 ; Explosive*2 Suicide bomber, targets players; Immune to poison, burning and bleed
Water Lord 600 50 4 40 Coin 4 Acid/4 ; Lightning/4 ; Piercing/4 ; Cutting/2 ; Fire*3 ; Explosive*2 Leaves a puddle on death; Very heavy; Immune to poison, burning and bleed
Water Elemental 300 25 3 30 Coin 2 Acid/4 ; Lightning/4 ; Piercing/3 ; Cutting/2 ; Fire*3 ; Explosive*2 Becomes a Water Lord after walking through a puddle; Leaves a puddle on death; Heavy; Immune to poison, burning and bleed
Waterling 150 12.5 2 10 Coin 1 Acid/4 ; Lightning/4 ; Cutting/2 ; Fire*3 ; Explosive*2 Becomes a Water Elemental after walking through a puddle; leaves a puddle on death; Immune to poison, burning and bleed
Hobgoblin Healer 100 0 3 75 Coin ? Fire/2 ; Lightning/2 ; Ice/2 ; Burning*5 ; Bleeding*5 Heals nearby damaged enemies
Ball and Chain 800 40 3 50 Coin ? Piercing/2 ; Burning*15 ; Bleeding*7.5 ; Physics*2 Very Heavy; Buffs nearby orcs; Immune to charm
Yeti 500 40|30 4.2 40 Coin ? Burning*30 ; Piercing*1.25 ; Fire*3 ; Ice/5 Heavy; hurls ice at range; enrages when damaged; Immune to freeze and frost
Goblin Sapper 60 0 6 30 Coin 0 none Suicide bomber, targets traps and disables them for 10 seconds

Overview of enemies in Orcs Must Die! 3[]

Here

References[]

Advertisement