The War Mage has a wide variety of traps at his disposal when defending the rifts. These traps, as well as weapons and guardians, will be what is used to stop the orcs from reaching the Rift. Some traps are permanent, others are one use only, some will be placed on the ground while others will need a place on a wall or ceiling.
Overview of traps in Orcs Must Die![]
Name | Type | Placement | Obtained in | In Game Description | Cost | Upgrade | Upgrade Cost (Skulls) | Upgrade Enhancement |
---|---|---|---|---|---|---|---|---|
Spike Trap | Damage | Floor | The Hallway | Place on the Floor; Reset after firing | 300 | Poisoned Spike Trap | 8 | Adds a small snare to the Spike Trap |
Tar Trap | Snare | Floor | The Hallway | Slows Down Enemies | 400 | Sticky Tar Trap | 8 | Slows enemies even more |
Arrow Wall | Damage | Wall | The Fork | Place on the Walls; Resets after firing | 600 | Extended Arrow Wall | 8 | Extends the trap trigger range |
Boom Barrel | Damage | Floor | The Corner | Blows up when Damaged | 200 | Super Boom Barrel | 10 | More Damage and a Larger Blast Radius |
Spring Trap | Push | Floor | Twin Halls | Place on the Floor; Resets after firing | 600 | Dwarven Spring Trap | 12 | Reduces price to 500 coins |
Barricade | Blockade | Floor | Overpass | Place as an Obstacle to Block the Enemies Path | 800 | Improved Barricade | 12 | Reduces price to 700 coins |
Wall Blades | Damage | Wall | Lunch Break | Place on the Walls; resets after firing | 800 | Steel Wall Blades | 14 | Does More Damage |
Brimstone | DOT | Floor | The Tower | Burns Enemies; Fades out after doing damage | 700 | Sorcerous Brimstone | 12 | Increase DoT duration |
Pounder | Damage | Ceiling | The Arena | Place on the Ceiling; Resets after firing | 500 | Crushing Pounder | 14 | Applies a small stun |
Steam Trap | Snare | Floor | The Stream | Place on the Floor; Levitates Enemies | 400 | Pressure Steam Trap | 12 | Reduces price to 300 Coins |
Push Trap | Push | Wall | Sludge Hole | place on the Walls; Resets after firing | 300 | Empowered Push Traps | 10 | Applies a small stun |
Swing Mace | Damage | Ceiling | Library | Place on the Ceiling; Resets after firing | 1500 | Clockwork Mace | 16 | No longer needs to reset between swings |
Decoy | Misc | Floor | Killing Fields | Looks Oddly like you; Explodes if destroyed by enemies | 700 | Reinforced Decoy | 10 | Take more damage before exploding |
Autoballista | Damage | Ceiling | Hard Climb | Automatically attacks the enemy | 1000 | Sniper Ballista | 16 | Increases attack range |
Grinder | Damage | Wall | The Squeeze | Sucks in enemies that get too close; Runs constantly until it jams | 1000 | Self Cleaning Grinder | 16 | Resets less often and Resets Faster |
Coin Forge | Misc | Floor | Finale | Enemies that die on this drop more coins | 200 | Spellbound Coinforge | 18 | Coinforges generate additional coins |
Spore Mushroom | Misc | Floor | Stairs of Doom | Converts the first enemy that steps on it | 1200 | Spicy Mushroom | 16 | Victims of the Spore Trap are Tougher and Harder to kill |
Shock Zapper | Damage | Ceiling | Artifacts of Power DLC | Ceiling mounted turret; adept at frying fliers | 800 | Storm Zapper | 16 | Holds an additional Lightning charge |
Floor Scorcher | Damage | Floor | Artifacts of Power DLC | Flips up and burns groups of enemies | 800 | Floor Burner | 16 | Has a wider arc of fire |
Overview of traps in Orcs Must Die! 2[]
- Acid Sprayer (available to The Sorceress by default)
- Archer Guardian (unlockable)
- Arrow Wall (available to The War Mage by default)
- Autoballista (purchasable)
- Barricade (unlockable)
- Bear Trap (unlockable)
- Boom Barrel (purchasable)
- Boom Barrel Dispenser (unlockable)
- Boulder Chute (unlockable)
- Brimstone (purchasable)
- Coinforge (purchasable)
- Decoy (purchasable)
- Dwarf Guardian (unlockable)
- Floor Scorcher (purchasable)
- Grinder (purchasable)
- Haymaker (unlockable)
- Healing Well (purchasable by The War Mage)
- Ice Vent (available to The Sorceress by default)
- Mana Well (purchasable by The Sorceress)
- Paladin Guardian (purchasable)
- Pounder (purchasable)
- Push Trap (purchasable)
- Shock Zapper (unlockable)
- Spike Trap (unlockable)
- Spore Mushrooms (purchasable)
- Spring Trap (unlockable)
- Steam Trap (purchasable)
- Swinging Mace (purchasable)
- Tar Trap (available to The War Mage by default)
- Void Wall (unlockable)
- Wall Blades (purchasable)
- Dart Spitter (unlocked with the Fire and Water DLC)
- Floor Portal (unlocked with the Fire and Water DLC)
- Web Spinner (unlocked with the Fire and Water DLC)
- Spike Wall (unlocked with the Are We There Yeti? DLC)
Overview of traps in Orcs Must Die! 3[]
All traps in Orcs Must Die! 3 have two types of upgrades available:
- Upgrades directly improving a single aspect of a trap, e.g. the amount of damage it deals or its coin cost. Normal traps have 3 tiers of these upgrades, each costing more than the one before. War machines don't have these kinds of upgrades.
- Unique upgrades which change a traps behaviour. Specific challenges need to be beaten with the trap to unlock them. While every trap has two of these improvements available, only one unique upgrade can be equipped at a time.
Name | Placement | Base Attack | Cost (Coins) | Tiered Upgrade Type | Tiered Upgrades
red = damage; orange = recharge; yellow = cost |
Upgrade Cost | Unique Upgrades | Unique cost | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Acid Geyser | Floor | 700 | Cooldown | 4 | 6 | 8 | Increase Duration [+1 sec] | Increase Melt duration [+2 secs] | 8 | ||||
Arcane Dragon | Wall | 1000 | Cooldown | 5 | 7 | 9 | Increase Arcane debuff [+2 secs] | Projectile bounces off a wall once | 7 | ||||
Arrow Wall | Wall | 288 dmg | 600 | Damage | +36 | +36 | +36 | 3 | 6 | 8 | +10% Fire Damage | Piercing Arrows | 5 |
Auto Ballista | Ceiling | 750 | Cooldown | 4 | 8 | 10 | Arcane Damage | Increase Range | 6 | ||||
Barricade | Floor | - | 1000 | + Health;
- Cost |
+50hp
- 50 |
+50hp
- 50 |
+50hp
- 100 |
4 | 6 | 8 | Reduces Collateral Damage Taken | Increase size (+1 side block) and cost (+400 coins) | 6 |
Boom Barrel Dispenser | Wall | 1000 | - Cost | - 50 | - 50 | - 50 | 5 | 6 | 7 | Increase explosion radius | Decrease height explosion distance | 6 | |
Brimstone | Floor | 800 | Charges | 3 | 6 | 9 | Reduce Cooldown | Arcane Damage | 6 | ||||
Ceiling Laser | Ceiling | 1000 | - Cost | - 50 | - 50 | - 50 | 4 | 6 | 8 | Adds +2 lasers | Fire Damage | 7 | |
Ceiling Pounder | Ceiling | 500 | Cooldown | 4 | 6 | 8 | Stun enemies | Increase damage against stunned enemies | 6 | ||||
Confusion Flower | Floor / Ceiling | 700 | Cooldown | 4 | 6 | 8 | Increase Explosion Radius | Placeable on Ceilings | 7 | ||||
Dart Spitter | Ceiling | 900 | Damage | 4 | 6 | 8 | Ice Damage | Increase Trap firing Duration | 7 | ||||
Decoy | Floor | 550 | + Health | 4 | 6 | 8 | Increase explosion radius and damage | Bleed enemies that attack the Decoy | 5 | ||||
Deep Freeze | Wall | 850 | Damage | 5 | 7 | 9 | Increase range | Acid Damage | 6 | ||||
Flip Trap | Floor | 600 | - Cost | - 50 | - 50 | - 100 | 4 | 5 | 6 | Reduce Cooldown | Flips Very Heavy Enemies | 5 | |
Floor Scorcher | Floor / Wall | 800 | Damage | 4 | 6 | 8 | Increase Range | Placeable on walls | 8 | ||||
Gravity Pillar | Ceiling | 700 | Cooldown | 5 | 7 | 9 | Deals Physical Damage | Increase Lift Duration [+2 secs] | 6 | ||||
Grinder | Wall | 5 sec | 1000 | Cooldown | -1 sec | -1 sec | -1 sec | 5 | 6 | 7 | Slows enemies | Increase active time [+1 sec] | 7 |
Guardian Archer | Floor | 600 | + Health | 4 | 6 | 9 | Regenerates Health over time | Fire Damage | 6 | ||||
Haymaker | Ceiling | 700 | Damage | 4 | 5 | 6 | Increase Active Duration [+2 secs] | Increase knockback force | 6 | ||||
Molten Gold | Ceiling | 30 | 500 | Cooldown | -2 sec | -2 sec | -2 sec | 5 | 5 | 5 | Chance to also drop potions [30%] | Chance to drop a Big Coin [30% for Big Coin] | ? |
Push Trap | Wall | 300 | Cooldown | 4 | 5 | 6 | Stun enemies | Physical Damage | 5 | ||||
Rip Saw | Floor | 900 | Damage | 5 | 6 | 7 | Ice Damage | Reduced Cooldown | 6 | ||||
Saw Blade Launcher | Wall | 700 | Projectile Duration | 4 | 6 | 8 | Bleed enemies | Saw explodes on destruction | 7 | ||||
Shock Zapper | Ceiling | 800 | Charges | 5 | 6 | 7 | Stun enemies | Kills trigger explosion damaging enemies | 6 | ||||
Snow Cannon | Ceiling | 1000 | Targeting Range | 3 | 5 | 7 | Acid Damage | Reduce Cooldown | 6 | ||||
Spike Trap | Floor | 300 | Cooldown | 3 | 6 | 8 | Arcane Damage | Lightning Damage | 5 | ||||
Spike Wall | Wall | 800 | Damage | 4 | 6 | 8 | Bleed enemies | Stun enemies | 8 | ||||
Swinging Mace | Ceiling | 1200 | Damage | 5 | 7 | 9 | Reduced Cooldown | Fire Damage | 7 | ||||
Tar Trap | Floor | 750 | Slowdown | 4 | 7 | 9 | Persistent slowdown | Increased Fire Damage while on Tar | 7 - 8 | ||||
Wall Blades | Wall | 750 | Damage | 3 | 5 | 7 | Bleeds Enemies | Increases Damage against Stunned enemies | 6 | ||||
Wall Charger | Wall | 1000 | Damage | 4 | 6 | 8 | Stun enemies | Increased Damage against Electrified enemies | 6 | ||||
Window of Butterflies | Wall | 700 | - Cost | - 50 | - 50 | - 50 | 3 | 6 | 9 | Arcane Damage | Confusion lasts longer | 7 |